![]() ![]() It’s the typical lock-on and slash fight style. There’s nothing really new or innovative about the combat gameplay. ![]() When the demon from behind is about to strike and you can’t see it, the voices notify you of this danger and they really save your skin.Ĭombat in this game is very satisfying even if it is miniscule. For example, if you’re in combat and you’re facing two demons. You really have to listen in the game because the voices really help you out. This game is a lot more about what you’re being told rather than what you see. It was such a gripping and relentless performance by Melina Juergens who plays Senua, she killed it and made it something infernally beautiful. When you look at her character and the expressions of her insanity, you know that more is going on in her head than one might perceive. You can also see the effect these voices are having on Senua. They’re always there and they’ll do this really dynamic and terrifying effect where one voice is quieter and distant but the other is right in your ear screaming and this aspect of the game is handled with such ferocity and authenticity. There is never really a moment in this game where the voices aren’t there unless it’s a specific moment in the game. ![]() Jeez, I wonder why they did that? I don’t know, maybe because there isn’t an on/off switch for schizophrenia? That’s the whole point. They get under your skin and I’ve seen many complain about how these voices are annoying, they put you off from objectives and that they never go away. On one side of your headset, you have a voice complimenting you, motivating you and not letting you give up and on the other end, you’ll have a voice that really tries to push your buttons and make you feel stupid for your mistakes in game through puzzles and damage in combat. You really do get that split between positive and negative with the voices that Senua encounters. These voices take on two personas, the Angels and Demons. The game even says so before the game starts that this game is better experienced with headphones and it not only really embellishes the game but it’s actually vital to your gameplay performance. Senua suffers from mental psychosis and hallucinations which are really made clear by the opening credits. The psychological experience that this character goes through. This is where the Unique Selling Point of the game really lies. There is no backstory, there is no introduction to this character other than the voices that you hear in her head. We are introduced to Senua, a Pict Warrior who ventures into the underworld to recover the lost soul of her love, Dillion who was taken from her by Hela, the ruler of Hel. Throughout the 8 – 10 hour game, it doesn’t massively express acts of heroism and overcoming the odds, but it continuously expands on the mental defeat and torment of the games main protagonist, Senua and that is what really drives the game to be as unique and experimental as it’s audience anticipated for it. It made me think of them badass, JRPG’s that have fast paced guitar riffs and over-the-top concepts that even make the most idealistic people questionable. ![]() When I first saw announcements and details leaking about the upcoming game by Ninja Theory, I was intrigued mainly because of the title, Hellblade. ![]()
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